Virtually every inch of exposed rock anywhere at the beach has a route on it. To find a route, pretty much, pick any random piece of rock. There’s a route there. Move three feet right or left. There's a route there.
If the rock is only two feet high there’s a no-hands route on it.
Ed Seedhouse
Some Fleming Beach eliminates:
The Fisherman’s Wall
The Slab
The Corner
Between The Corner and The Slanty Wall
The Slanty Wall
Vision’s Area
Under The Overhang
Left Side Under The Overhang
The Little Overhang
- Solid Bunny with Peanut
- Tim’s Traverse
- Zzip
- HB
- 2H
- The Easiest Way Over
- Double Dyno Deluxe
- Big Dyno (project)
- The Ramp Problem
- Top Slash Problem
- Bottom Slash Problem
- Four
- The Dimple Problem
- Night of the Slunk
- Three
- Precursor
- The Slashes Problem
- Tim’s Pinch Problem
- Neil’s Dyno
- Traverse Under The Overhang
The Overhang
Above The Overhang
- Second Ending
- Lichen Face Above The Overhang
- Big Crack Above The Overhang
- Crimps Above The Overhang
- Right Edges
- Traverse Above The Overhang
Between The Overhang and The Yellow Face
The Yellow Face
- The Yellow Face Low Traverse
- The Yellow Face Middle Traverse
- The Yellow Face High Traverse
- Battle of the Bulge
- The Bulge into The Letter Box
- Airmail
- The Letter Box
- Stuart's Letter Box
- Letter Box Dyno
- The Letter Box Direct
- The Right Edge
The Nose
The Far Right Wall
Bonus content: